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Post by DemiGodTom on Aug 26, 2018 13:08:29 GMT
DGT - VOTE AGAINST.
RE-RAISING AN ISSUE RAISED LAST YEAR
Prize Money concern
DGT (DemiGodTom$)
Nov 27 1:37 pm
Teams that finish over 0.500+ get an extra 6 M salary to a bottom team.
That is equivalent to an extra contract of a good player or an opportunity to bid 6 M more that a bottom player.
That player would probably be better than most of the draft picks coming in.
I understand the purpose, but that rewards seems way too high.
Top teams will just keep getting stronger on this system and we would end up with super teams.
Over a period of 5 years a top team could keep winning and get an extra 30 M salary cap.
Please review/discuss.
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Post by GreySkull Masters on Aug 26, 2018 17:09:11 GMT
I think you are completely wrong on the cap carrying over year after year. The bonus is only in the next season.
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Post by DemiGodTom on Aug 26, 2018 20:50:10 GMT
I know it's not cummulative.
Our top 2 managers have come top 2 for the last 2 years. If the stay top for the next few years, the they will always have 4 to 6 million more salary then the bottom players or the equivalent of one good keeper. So they would keep winning as super teams and the comp will eventually split to 2 clear halves of top and bottom teams.
Not disregarding how good a job the top 2 managers are, just looking at it from a salary perspective.
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Post by Javy Dawg on Aug 27, 2018 0:57:47 GMT
Happy to review the rule, we have some time before the we really get into it to the off season nut this stuff out..
As one of the managers at the bottom of the table, hypothetically what would it take for you to set your lineup to try and win every week, as apposed to tanking for draft picks?
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Post by thundercats on Aug 27, 2018 1:18:14 GMT
I use an anti-tanking rule in a league I run, whereby if any GM fails to set there daily line-up they are given cap penalties. Also, every team has to have a player for each Eligible position.
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Post by thundercats on Aug 27, 2018 1:19:53 GMT
Actually here's a segment from my rule book regarding tanking and incentives for winning.
TANKING
In regards to tanking, intentionally leaving your active players on the bench is not allowed. If you have a lot of active players on one day, so that all can't fit in your line-up, you may leave the better ones on the bench, but only if you still present a full lineup for the day. Who you put in as starters is your decision. At no point in time may a GM start any players in the following situations:
Listed as "OUT" or "INJ" and have no chance of playing Players who play in the G-League Players who play abroad or otherwise not a current player in the NBA
PENALTIES FOR INTENTIONALLY TANKING
1. First occurrence of such activity will give you a warning
2. Second occurrence will net you a 3m cap penalty for the current season
3.Third occurrence will net you an additional 6m cap penalty for the following season.
4. Fourth occurrence will result in you forfeiting your round one draft pick (or best available pick)
5. Fifth occurrence could lead to removal from the league.
Rewards & Incentives
To encourage teams not to tank and to reward good performances the dynasty league with implement a rewards systems - each reward will be given at the end of the season (once the overall champion is decided) and can only be used for the following season only. These assests can be used in anyway the GM deems fit as long as they are used in accordance to the rules. Here is a breakdown of how the rewards system will work:
NBA Champions will get a round one #15 pick for the upcoming draft NBA Finalist will get a round two #30 pick for the upcoming draft Western Conference Champions will get a 3m cap increase for the following season only Eastern Conference Champions will get a 3m cap increase for the following season only Regular Season - 50.0 + Winning Percentage will get a 1m cap increase for the following season only.
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Post by thundercats on Aug 27, 2018 1:20:58 GMT
Again, these are just some ideas. And not in any way trying to dictate what you guys already have in place.
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Post by Javy Dawg on Aug 27, 2018 2:06:07 GMT
interesting ideas, how is this working out for you?
Dose the winning team get multiple prizes? i.e 1m for +500; 3m for conf champ and 15 pick for championship?
any issues maintaining competitive balance?
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Post by DemiGodTom on Aug 27, 2018 2:07:31 GMT
I like the idea of fighting to the end for lottery balls. The higher you finish out of the 8 the more chance you have.
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Post by thundercats on Aug 27, 2018 2:36:54 GMT
interesting ideas, how is this working out for you? Dose the winning team get multiple prizes? i.e 1m for +500; 3m for conf champ and 15 pick for championship? any issues maintaining competitive balance? Yeah, I think it works really well. However, there's a lot of contributing factors. Mainly the set-up. 1. I rigidly monitor the tanking situation. Daily line-up checks from my end - so a lot of policing. But I also follow through with the penalties. So that helps. 2. We have 14 teams with a 8 man development roster for rookie contracts - this kinda forces GMs to secure veteran type players with the development roster has a safeguard to rebuild whenever, or unearth the next hidden gem. or use as a filter to stream for the playoffs. 3. The inclusion of the draft picks also help in a.competitive nature (everyone loves a draft pick) also, the salary cap incentives are small which is important because it doesn't create a major separation. 9/14 teams achieved 500% last year. 4. If a Team did win the championship, their conference and 500% - they only get 4m increase. Teams usually waive or buyout with the addition cap. Last year the team who won the championship came 2nd in the west - so he didn't get the 3m extra which also added to the competivnes. Vise versa, the team who won the west, was knocked out in the first round of playoffs. 5. The most important thing is we have 14 really competitive and competent GMs who agreed it.
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Post by thundercats on Aug 27, 2018 2:42:56 GMT
Sorry, to your second question, yes. If the GM won the championship and conference they would get all those incentives.
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Post by Javy Dawg on Aug 27, 2018 3:19:13 GMT
5. The most important thing is we have 14 really competitive and competent GMs who agreed it. Thats the key right there; if everyone just released that it is in the best interest of the league that teams don't tank then this wouldn't even be an issue.. I've tried to give teams an incentive to compete, maybe we need to go the other way and punish those that don't.
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Post by Conycento on Aug 27, 2018 7:32:11 GMT
I think it is more important to have and implement good anti-tanking rules, but maybe DemiGodTom does not agree with this...
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Post by DemiGodTom on Aug 27, 2018 7:43:45 GMT
I like the idea of fighting to the end for lottery balls. The higher you finish out of the 8 the more chance you have. You missed my earlier post.
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Post by DemiGodTom on Aug 27, 2018 8:02:20 GMT
I am happy to play within the rules of the majority and commissioner ruling. Just putting forward some suggestions before we finalise the rules for the year. All good gents
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